I've been researching the armor damage reduction mechanics and wanted to share the verified formula that I've tested extensively in-game.
Where:
•
a = armor value•
b = level of attacking entity•
r = percentage of damage reduction (as decimal)
This formula has been verified through extensive testing and matches the observed damage reduction in actual gameplay scenarios.
0.75 = 17265 / (17265 + 400 + 85 × 63)
Breaking it down:
• Armor value: 17,265
• Attacker level: 63
• Denominator: 17265 + 400 + (85 × 63) = 17265 + 400 + 5355 = 23,020
• Result: 17265 / 23020 = 0.75 (75% damage reduction)
To calculate the actual damage taken from an attack:
Where
r is the damage reduction from the armor formula above.
Key points about this formula:
- The armor cap for damage reduction is 75% maximum
- Higher level attackers require significantly more armor for the same reduction percentage
- The formula applies to all physical damage sources
- Magic damage completely bypasses armor
This has been tested against level 63 mobs (typical raid boss level) and the calculations match observed damage reduction perfectly.